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ƒ{ƒCƒKPT
––‘ã‚܂Ŏô‚í‚ê‚Ä‚éŒn’jŽq ƒ{ƒCƒK(Pn264)
VS
ƒZƒŠƒNPT
‹á—VŽ��l ƒZƒŠƒN(Pn150)

Turn Encount

BATTLE START!


Turn 1

ƒ{ƒCƒKPT
Chain
‘O�Fƒ{ƒCƒK(Pn264)
245/245
95/95
‘O�FƒZƒŠƒN(Pn150)
196/196
90/90
ƒZƒŠƒNPT
Chain
ƒ{ƒCƒK(Pn264) Action�@
ƒZƒŠƒN(Pn150)‚Í�¡‘O‚ʼnñ”ð



ƒZƒŠƒN(Pn150) Action�@
•X�…‘®�«�UŒ‚�I
WeakPoint�I�I
ƒ{ƒCƒK(Pn264)‚Í22‚̃_ƒ��[ƒW�I




Turn 2

ƒ{ƒCƒK(Pn264) Action�@
“ËŽh‘®�«�UŒ‚�I
ƒZƒŠƒN(Pn150)‚Í14‚̃_ƒ��[ƒW�I



ƒZƒŠƒN(Pn150) Action�@
•X�…‘®�«�UŒ‚�I
Critical�I
ƒ{ƒCƒK(Pn264)‚Í23‚̃_ƒ��[ƒW�I




Turn 3

ƒ{ƒCƒKPT
Chain
‘O�Fƒ{ƒCƒK(Pn264)
200/245
95/95
‘O�FƒZƒŠƒN(Pn150)
182/196
90/90
ƒZƒŠƒNPT
Chain
ƒ{ƒCƒK(Pn264) Action�@
“ËŽh‘®�«�UŒ‚�I
Critical�I
ƒZƒŠƒN(Pn150)‚Í19‚̃_ƒ��[ƒW�I



ƒZƒŠƒN(Pn150) Action�@
ƒ{ƒCƒK(Pn264)‚Í�¡‘O‚ʼnñ”ð
Counter�I�I
“ËŽh‘®�«�UŒ‚�I
ƒZƒŠƒN(Pn150)‚Í14‚̃_ƒ��[ƒW�I




Turn 4

ƒ{ƒCƒK(Pn264) Action�@
“ËŽh‘®�«�UŒ‚�I
ƒZƒŠƒN(Pn150)‚Í15‚̃_ƒ��[ƒW�I



ƒZƒŠƒN(Pn150) Action�@
•X�…‘®�«�UŒ‚�I
WeakPoint�I�I
ƒ{ƒCƒK(Pn264)‚Í22‚̃_ƒ��[ƒW�I




Turn 5

ƒ{ƒCƒKPT
Chain
‘O�Fƒ{ƒCƒK(Pn264)
178/245
95/95
‘O�FƒZƒŠƒN(Pn150)
134/196
90/90
ƒZƒŠƒNPT
Chain
ƒ{ƒCƒK(Pn264) Action�@
“ËŽh‘®�«�UŒ‚�I
ƒZƒŠƒN(Pn150)‚Í12‚̃_ƒ��[ƒW�I



ƒZƒŠƒN(Pn150) Action�@
•X�…‘®�«�UŒ‚�I
ƒ{ƒCƒK(Pn264)‚Í11‚̃_ƒ��[ƒW�I




Turn 6

ƒ{ƒCƒK(Pn264) Action�@
“ËŽh‘®�«�UŒ‚�I
ƒZƒŠƒN(Pn150)‚Í13‚̃_ƒ��[ƒW�I



ƒZƒŠƒN(Pn150) Action�@
•X�…‘®�«�UŒ‚�I
ƒ{ƒCƒK(Pn264)‚Í11‚̃_ƒ��[ƒW�I




Turn 7

ƒ{ƒCƒKPT
Chain
‘O�Fƒ{ƒCƒK(Pn264)
156/245
95/95
‘O�FƒZƒŠƒN(Pn150)
109/196
90/90
ƒZƒŠƒNPT
Chain
ƒ{ƒCƒK(Pn264) Action�@
“ËŽh‘®�«�UŒ‚�I
ƒZƒŠƒN(Pn150)‚Í14‚̃_ƒ��[ƒW�I



ƒZƒŠƒN(Pn150) Action�@
•X�…‘®�«�UŒ‚�I
WeakPoint�I�I
ƒ{ƒCƒK(Pn264)‚Í22‚̃_ƒ��[ƒW�I




Turn 8

ƒ{ƒCƒK(Pn264) Action�@
“ËŽh‘®�«�UŒ‚�I
ƒZƒŠƒN(Pn150)‚Í13‚̃_ƒ��[ƒW�I



ƒZƒŠƒN(Pn150) Action�@
•X�…‘®�«�UŒ‚�I
WeakPoint�I�I
ƒ{ƒCƒK(Pn264)‚Í21‚̃_ƒ��[ƒW�I




Turn 9

ƒ{ƒCƒKPT
Chain
‘O�Fƒ{ƒCƒK(Pn264)
113/245
95/95
‘O�FƒZƒŠƒN(Pn150)
82/196
90/90
ƒZƒŠƒNPT
Chain
ƒ{ƒCƒK(Pn264) Action�@
“ËŽh‘®�«�UŒ‚�I
ƒZƒŠƒN(Pn150)‚Í13‚̃_ƒ��[ƒW�I



ƒZƒŠƒN(Pn150) Action�@
•X�…‘®�«�UŒ‚�I
ƒ{ƒCƒK(Pn264)‚Í12‚̃_ƒ��[ƒW�I




Turn 10

ƒ{ƒCƒK(Pn264) Action�@
“ËŽh‘®�«�UŒ‚�I
ƒZƒŠƒN(Pn150)‚Í13‚̃_ƒ��[ƒW�I



ƒZƒŠƒN(Pn150) Action�@
•X�…‘®�«�UŒ‚�I
WeakPoint�I�I
ƒ{ƒCƒK(Pn264)‚Í20‚̃_ƒ��[ƒW�I




Turn 11

ƒ{ƒCƒKPT
Chain
‘O�Fƒ{ƒCƒK(Pn264)
81/245
95/95
‘O�FƒZƒŠƒN(Pn150)
56/196
90/90
ƒZƒŠƒNPT
Chain
ƒ{ƒCƒK(Pn264) Action�@
“ËŽh‘®�«�UŒ‚�I
ƒZƒŠƒN(Pn150)‚Í13‚̃_ƒ��[ƒW�I



ƒZƒŠƒN(Pn150) Action�@
•X�…‘®�«�UŒ‚�I
Critical�I
ƒ{ƒCƒK(Pn264)‚Í20‚̃_ƒ��[ƒW�I




Turn 12

ƒ{ƒCƒK(Pn264) Action�@
“ËŽh‘®�«�UŒ‚�I
ƒZƒŠƒN(Pn150)‚Í14‚̃_ƒ��[ƒW�I



ƒZƒŠƒN(Pn150) Action�@
ƒ{ƒCƒK(Pn264)‚Í�¡‘O‚ʼnñ”ð




Turn 13

ƒ{ƒCƒKPT
Chain
‘O�Fƒ{ƒCƒK(Pn264)
61/245
95/95
‘O�FƒZƒŠƒN(Pn150)
29/196
90/90
ƒZƒŠƒNPT
Chain
ƒ{ƒCƒK(Pn264) Action�@
“ËŽh‘®�«�UŒ‚�I
Critical�I
ƒZƒŠƒN(Pn150)‚Í21‚̃_ƒ��[ƒW�I



ƒZƒŠƒN(Pn150) Action�@
•X�…‘®�«�UŒ‚�I
Critical�I
ƒ{ƒCƒK(Pn264)‚Í20‚̃_ƒ��[ƒW�I




Turn 14

ƒ{ƒCƒK(Pn264) Action�@
“ËŽh‘®�«�UŒ‚�I
Critical�I
ƒZƒŠƒN(Pn150)‚Í20‚̃_ƒ��[ƒW�I
ƒZƒŠƒN(Pn150)‚Í—£’E


ƒ{ƒCƒKPT‚Ì�Ÿ—˜�I�I



�bReady?�bMove�bSham�bBattle�bProfile�bItem�bSkill�bChara�bArea�bCommand�bŒp‘±“o˜^�b

�b TOP �b NEWS �b MANUAL �b LIST �b RESULT �b BBS �b LINK �b