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ƒ‹ƒbƒRPT
ƒ‹ƒbƒR(Pn253)
VS
ƒ{ƒCƒKPT
––‘ã‚܂Ŏô‚í‚ê‚Ä‚éŒn’jŽq ƒ{ƒCƒK(Pn264)

Turn Encount

BATTLE START!


Turn 1

ƒ‹ƒbƒRPT
Chain
‘O�Fƒ‹ƒbƒR(Pn253)
210/210
107/107
‘O�Fƒ{ƒCƒK(Pn264)
245/245
95/95
ƒ{ƒCƒKPT
Chain
ƒ{ƒCƒK(Pn264) Action�@
“ËŽh‘®�«�UŒ‚�I
ƒ‹ƒbƒR(Pn253)‚Í14‚̃_ƒ��[ƒW�I



ƒ‹ƒbƒR(Pn253) Action�@
•X�…‘®�«�UŒ‚�I
ƒ{ƒCƒK(Pn264)‚Í13‚̃_ƒ��[ƒW�I




Turn 2

ƒ{ƒCƒK(Pn264) Action�@
“ËŽh‘®�«�UŒ‚�I
ƒ‹ƒbƒR(Pn253)‚Í13‚̃_ƒ��[ƒW�I



ƒ‹ƒbƒR(Pn253) Action�@
•X�…‘®�«�UŒ‚�I
Critical�I
WeakPoint�I�I
ƒ{ƒCƒK(Pn264)‚Í20‚̃_ƒ��[ƒW�I




Turn 3

ƒ‹ƒbƒRPT
Chain
‘O�Fƒ‹ƒbƒR(Pn253)
183/210
107/107
‘O�Fƒ{ƒCƒK(Pn264)
212/245
95/95
ƒ{ƒCƒKPT
Chain
ƒ{ƒCƒK(Pn264) Action�@
“ËŽh‘®�«�UŒ‚�I
ƒ‹ƒbƒR(Pn253)‚Í14‚̃_ƒ��[ƒW�I



ƒ‹ƒbƒR(Pn253) Action�@
•X�…‘®�«�UŒ‚�I
WeakPoint�I�I
ƒ{ƒCƒK(Pn264)‚Í21‚̃_ƒ��[ƒW�I




Turn 4

ƒ{ƒCƒK(Pn264) Action�@
“ËŽh‘®�«�UŒ‚�I
ƒ‹ƒbƒR(Pn253)‚Í15‚̃_ƒ��[ƒW�I



ƒ‹ƒbƒR(Pn253) Action�@
•X�…‘®�«�UŒ‚�I
ƒ{ƒCƒK(Pn264)‚Í11‚̃_ƒ��[ƒW�I




Turn 5

ƒ‹ƒbƒRPT
Chain
‘O�Fƒ‹ƒbƒR(Pn253)
154/210
107/107
‘O�Fƒ{ƒCƒK(Pn264)
180/245
95/95
ƒ{ƒCƒKPT
Chain
ƒ{ƒCƒK(Pn264) Action�@
“ËŽh‘®�«�UŒ‚�I
ƒ‹ƒbƒR(Pn253)‚Í14‚̃_ƒ��[ƒW�I



ƒ‹ƒbƒR(Pn253) Action�@
•X�…‘®�«�UŒ‚�I
Critical�I
ƒ{ƒCƒK(Pn264)‚Í20‚̃_ƒ��[ƒW�I




Turn 6

ƒ{ƒCƒK(Pn264) Action�@
“ËŽh‘®�«�UŒ‚�I
ƒ‹ƒbƒR(Pn253)‚Í14‚̃_ƒ��[ƒW�I



ƒ‹ƒbƒR(Pn253) Action�@
•X�…‘®�«�UŒ‚�I
Critical�I
ƒ{ƒCƒK(Pn264)‚Í22‚̃_ƒ��[ƒW�I




Turn 7

ƒ‹ƒbƒRPT
Chain
‘O�Fƒ‹ƒbƒR(Pn253)
126/210
107/107
‘O�Fƒ{ƒCƒK(Pn264)
138/245
95/95
ƒ{ƒCƒKPT
Chain
ƒ{ƒCƒK(Pn264) Action�@
“ËŽh‘®�«�UŒ‚�I
ƒ‹ƒbƒR(Pn253)‚Í15‚̃_ƒ��[ƒW�I



ƒ‹ƒbƒR(Pn253) Action�@
•X�…‘®�«�UŒ‚�I
WeakPoint�I�I
ƒ{ƒCƒK(Pn264)‚Í22‚̃_ƒ��[ƒW�I




Turn 8

ƒ{ƒCƒK(Pn264) Action�@
“ËŽh‘®�«�UŒ‚�I
Critical�I
ƒ‹ƒbƒR(Pn253)‚Í20‚̃_ƒ��[ƒW�I



ƒ‹ƒbƒR(Pn253) Action�@
Chain1�F��•X�…Lv1�I
•X�…‘®�«�UŒ‚�I
WeakPoint�I�I
ƒ{ƒCƒK(Pn264)‚Í34‚̃_ƒ��[ƒW�I




Turn 9

ƒ‹ƒbƒRPT
Chain
‘O�Fƒ‹ƒbƒR(Pn253)
91/210
97/107
‘O�Fƒ{ƒCƒK(Pn264)
82/245
95/95
ƒ{ƒCƒKPT
Chain
ƒ{ƒCƒK(Pn264) Action�@
ƒ‹ƒbƒR(Pn253)‚Í�¡‘O‚ʼnñ”ð
Counter�I�I
•X�…‘®�«�UŒ‚�I
ƒ{ƒCƒK(Pn264)‚Í12‚̃_ƒ��[ƒW�I



ƒ‹ƒbƒR(Pn253) Action�@
•X�…‘®�«�UŒ‚�I
WeakPoint�I�I
ƒ{ƒCƒK(Pn264)‚Í22‚̃_ƒ��[ƒW�I




Turn 10

ƒ{ƒCƒK(Pn264) Action�@
“ËŽh‘®�«�UŒ‚�I
ƒ‹ƒbƒR(Pn253)‚Í14‚̃_ƒ��[ƒW�I



ƒ‹ƒbƒR(Pn253) Action�@
•X�…‘®�«�UŒ‚�I
Critical�I
WeakPoint�I�I
ƒ{ƒCƒK(Pn264)‚Í22‚̃_ƒ��[ƒW�I




Turn 11

ƒ‹ƒbƒRPT
Chain
‘O�Fƒ‹ƒbƒR(Pn253)
77/210
97/107
‘O�Fƒ{ƒCƒK(Pn264)
26/245
95/95
ƒ{ƒCƒKPT
Chain
ƒ{ƒCƒK(Pn264) Action�@
“ËŽh‘®�«�UŒ‚�I
ƒ‹ƒbƒR(Pn253)‚Í14‚̃_ƒ��[ƒW�I



ƒ‹ƒbƒR(Pn253) Action�@
Chain1�F��“VŒõLv1�I
“VŒõ‘®�«�UŒ‚�I
ƒ{ƒCƒK(Pn264)‚Í18‚̃_ƒ��[ƒW�I




Turn 12

ƒ{ƒCƒK(Pn264) Action�@
“ËŽh‘®�«�UŒ‚�I
Critical�I
ƒ‹ƒbƒR(Pn253)‚Í19‚̃_ƒ��[ƒW�I



ƒ‹ƒbƒR(Pn253) Action�@
•X�…‘®�«�UŒ‚�I
WeakPoint�I�I
ƒ{ƒCƒK(Pn264)‚Í22‚̃_ƒ��[ƒW�I
ƒ{ƒCƒK(Pn264)‚Í—£’E


ƒ‹ƒbƒRPT‚Ì�Ÿ—˜�I�I



�bReady?�bMove�bSham�bBattle�bProfile�bItem�bSkill�bChara�bArea�bCommand�bŒp‘±“o˜^�b

�b TOP �b NEWS �b MANUAL �b LIST �b RESULT �b BBS �b LINK �b